The Xbox Game Pass has become a topic of conversation in recent times. It offers subscribers a vast selection of games, ranging from indie to triple-A titles, all at an affordable price. Today, millions of people worldwide are enjoying new and exciting games at a fraction of the cost compared to a decade ago. Microsoft is continuously introducing new initiatives like Xbox Game Pass Core, demonstrating their commitment to making gaming accessible to as many people as possible.
Although the deal seems beneficial for consumers, they only witness one side of the program’s advantages. In a recent Microsoft FTC court hearing, Jim Ryan from Sony expressed his concerns surrounding publishers’ disapproval and the perceived value of high-budget titles within the industry. This raises questions regarding whether these concerns are valid or simply a ploy to hinder the Microsoft/Activision Blizzard acquisition. To explore the truth behind these concerns, I visited Develop Brighton to have conversations with developers and publishers who confront the realities and consequences of Game Pass.
Keep reading to discover more insights on this matter.
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Eugen Boglaru is an AI aficionado covering the fascinating and rapidly advancing field of Artificial Intelligence. From machine learning breakthroughs to ethical considerations, Eugen provides readers with a deep dive into the world of AI, demystifying complex concepts and exploring the transformative impact of intelligent technologies.