The video game industry has long struggled to create NPCs with realistic behaviors and reactions that can truly immerse players in a game’s world. But the emergence of generative chatbots is rapidly changing this status quo. Gaming AI focuses on the illusion of intelligence, and the use of finite-state machines, decision and behavior trees, GOAPs, and Radiant AI has all played a role in creating increasingly lifelike NPCs. Naughty Dog’s The Last of Us series, in particular, has set a new standard for advanced NPC behaviors. By centralizing character definitions in tunable data, designers can adjust character variations without seeking assistance from the AI team. As the gaming industry continues to integrate chatbots, players can look forward to more human-like interactions with NPCs than ever before.
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Alex Smith is a writer and editor with over 10 years of experience. He has written extensively on a variety of topics, including technology, business, and personal finance. His work has been published in a number of magazines and newspapers, and he is also the author of two books. Alex is passionate about helping people learn and grow, and he believes that writing is a powerful tool for communication and understanding.