Home Gaming Performance Mode of Final Fantasy XVI Utilizes AMD FSR 1, With Resolution Decrease to 720P

Performance Mode of Final Fantasy XVI Utilizes AMD FSR 1, With Resolution Decrease to 720P

Get ready for the highly anticipated release of Final Fantasy XVI tomorrow! The press embargo has already lifted, allowing us to share Kai Powell’s insightful review for Wccftech. According to Powell, Final Fantasy XVI sets a new benchmark for Japanese role-playing games. While the RPG elements might adhere to Square-Enix’s usual standards, it is the enthralling narrative and captivating gameplay that surpass all expectations. Players take on the role of Clive Rosfield and, together with the powerful entity Ifrit, become the driving force behind a world forever changed.

Digital Foundry has also provided an intriguing and in-depth technical analysis of the game, narrated by John Linneman. The analysis commends the game’s remarkable art style and the stunning rendering of cutscenes, characters, and particle effects. However, it does mention a few drawbacks in terms of presentation.

One notable downside is the drop in internal rendering resolution. While the quality mode offers resolutions ranging from 1440p to 1080p, the performance mode can go as low as 720p. Additionally, Square Enix opted to use AMD FidelityFX Super Resolution 1 instead of the more advanced FSR 2, resulting in subpar upscaling with noticeable artifacts and blurriness.

The performance mode also compromises on shadow quality and introduces noticeable pop-in. Unfortunately, it fails to consistently achieve the target 60 frames per second during exploration, even falling short of the performance seen in the Final Fantasy XVI demo. However, the game does manage to reach the 60 FPS target during combat, although this comes at the cost of resolution. Consequently, it is recommended to play in quality mode for superior image quality, even if it means locking the frame rate to 30 FPS.

Furthermore, Digital Foundry’s analysis highlights disparities between the quality of baked lighting in indoor or dimly lit scenes compared to brighter outdoor areas. The latter almost appear as if they belong to a cross-generation title.

We can look forward to potential improvements in graphics and frame rate with the PC version currently in development. Final Fantasy XV demonstrated significant enhancements over the console version, including higher resolution textures, improved lighting and shadows, integration of NVIDIA GameWorks effects such as HairWorks, VXAO, Turf Effects, and ShadowLibs, Dolby Atmos support, and Ultrawide compatibility, among others. Nevertheless, it is essential to note that the PC port of Final Fantasy VII Remake lacked many of these enhancements. Let us hope that Square Enix chooses to create a fully realized version of Final Fantasy XVI on PC.

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