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Locations of all dungeons in Diablo 4

Looking for all the dungeon locations in Diablo 4? Well, you’re in luck! These instanced dungeons are packed with monsters to defeat and puzzles to solve, all leading up to an epic boss battle. Not only do they provide a great opportunity to earn XP and grab some shiny new loot, but they also offer game-changing Aspects for your class.

Each dungeon in Diablo 4 can be run multiple times, except for Capstone dungeons. However, it’s advisable to do some research beforehand and prioritize the dungeons that reward the best Aspects for your class and build. Don’t worry if you’re not sure about all this, we’ve got your back! Here’s a comprehensive list of all the dungeons in Diablo 4, along with the rewards you can expect to receive upon completion.

Fractured Peaks Dungeon Locations:

1. Mercy’s Reach – Blood Seeker’s Aspect (Necromancer) – Enhances the damage of Blood Lance by 15% against its primary target per lanced enemy.
2. Caldera Gate – Eluding Aspect (Any class) – Provides four seconds of unstoppable status when you become injured while crowd-controlled.
3. Nostrava Deepwood – Flesh-Rending Aspect (Necromancer) – Grants ten essence every time a corpse is spawned after using Decompose.
4. Derelict Lodge – Aspect of Explosive Verve (Rogue) – Your grenade skills count as trap skills, granting a 10% movement speed boost for three seconds when you arm a trap or drop a grenade.
5. Cultist Refuge – Flamewalker’s Aspect (Sorcerer) – Contact with your firewall grants a 15% movement speed increase for four seconds.
6. Tormented Ruins – Aspect of the Unsatiated (Druid) – After killing an enemy with the Shred ability, your next werewolf skill generates 20% more spirit and deals 20% increased damage.
7. Lost Archives – Aspect of the Protector (Any class) – Damaging an elite enemy grants a limited damage barrier for ten seconds. This effect can only occur once every 30 seconds.
8. Defiled Catacomb – Aspect of Tempering Blows (Barbarian) – After swapping weapons six times, gain the fortify ability.
9. Forbidden City – Nighthowler’s Aspect (Druid) – Blood Howl increases critical strike chance by 5% and affects nearby companions and players for three seconds.
10. Kor Dragan Barracks – Aspect of Anemia (Barbarian) – Direct damage against bleeding enemies has a chance to stun them for two seconds.
11. Light’s Watch – Aspect of Conflagration (Sorcerer) – Increases burning damage while channeling Incinerate.
12. Maulwood – Slaking Aspect (Barbarian) – Has a chance to gain 20 fury when Rend deals direct damage to at least one bleeding enemy.
13. Forsaken Quarry – Aspect of Encircling Blades (Rogue) – Flurry damages enemies in a circle around you and deals increased damage.
14. Black Asylum – Aspect of Torment (Necromancer) – Critical strikes with bone skills increase essence regeneration for a short period.
15. Immortal Emanation – Mangled Aspect (Druid) – When struck as a Werebear, there’s a chance to gain one spirit.
16. Hallowed Ossuary – Aspect of Unrelenting Fury (Barbarian) – Killing an enemy with a core skill refunds 10% of its base fury cost. This can only happen once per skill cast.
17. Anica’s Claim – Stormclaw’s Aspect (Druid) – Critical strikes with Shred deal 20% of the damage as lightning damage to the target and surrounding enemies.
18. Hoarfrost’s Demise – Blood-bathed Aspect (Necromancer) – Blood Surge’s nova echoes again after a short delay, dealing 60% less damage.
19. Rimescar Cavern – Aspect of Plunging Darkness (Necromancer) – Bone Prison spawns a pool of blight that deals damage over six seconds.
20. Dead Man’s Dredge – Aspect of Piercing Cold (Sorcerer) – Ice Shards pierce enemies, dealing less damage per subsequent enemy hit.
21. Kor Valar Ramparts – Blast-Trapper’s Aspect (Rogue) – Dealing direct damage to enemies affected by Trap skills has up to a 30% chance of making them vulnerable.
22. Zenith – Recharging Aspect (Sorcerer) – Each time Chain Lightning bounces off you, you gain mana.
23. Sanguine Chapel – Energizing Aspect (Rogue) – Damaging an elite enemy with a basic skill generates energy.

Scosglen Dungeon Locations:

Eastern Scosglen:
1. Whispering Pines – Blood Seeker’s Aspect (Necromancer) – Enhances the damage of Blood Lance by 15% against its primary target per lanced enemy.
2. Jalal’s Vigil – Bladedancer’s Aspect (Rogue) – Twisting Blades orbit for a short time after returning to you, dealing 10% damage per hit.
3. Feral’s Den – Aspect of Quicksand (Druid) – Earth skills slow enemies hit by 25% for five seconds.
4. Twisted Hollow – Shadowslicer Aspect (Rogue) – Casting Dash spawns a Shadow Clone at your location, dealing 25% base damage.
5. Hive – Aspect of Swelling Curse (Necromancer) – Bone Spirit deals increased damage based on the distance traveled.
6. Mariner’s Refuge – Overcharged Aspect (Druid) – Lucky Hit; lightning damage has a 10% chance to overload the target for three seconds, causing them to pulse and hit surrounding enemies with any direct damage dealt.
7. Aldurwood – Aspect of Reanimation (Necromancer) – Your Skeletons gain increased damage over time.
8. Maddux Watch – Charged Aspect (Sorcerer) – Collecting Crackling Energy grants a 10% movement speed increase for four seconds.
9. Garan Hold – Aspect of the Dire Whirlwind (Barbarian) – Whirlwind gains a critical chance increase for every second channeled.
10. Oldstones – Edgemaster’s Aspect (General) – Skills deal increased damage based on your available primary resource when cast.
11. Luban’s Rest – Cheat’s Aspect (Rogue) – Take less damage from crowd-controlled enemies and gain increased movement speed for two seconds when they deal direct damage.
12. Vault of the Forsaken – Requiem Aspect (Necromancer) – Increases maximum essence per active minion.
13. Domhainne Tunnels – Aspect of Efficiency (Sorcerer) – Casting a basic skill reduces the cost of your next core skill.
14. Sarat’s Lair – Snowveiled Aspect (Sorcerer) – Casting Ice Armor makes you unstoppable for two seconds.
15. Penitent Cairns – Death Wish Aspect (Barbarian) – Gain Thorns while Berserking.
16. Raethwind Wilds – Aspect of Inner Calm (General) – Deal increased damage for each second you’re standing still.
17. Sunken Ruins – Aspect of Ancestral Force (Barbarian) – Hammer of the Ancients also damages enemies in its quake range.
18. Stockades – Crashstone Aspect (Druid) – Earth skills deal increased damage to crowd-controlled enemies.
19. Demon’s Wake – Aspect of Uncanny Treachery (Rogue) – Dealing direct damage to a dazed enemy with an Agility skill grants Stealth.
20. Broken Bulwark – Ghostwalker Aspect (General) – Gain movement speed and the ability to move freely through enemies when unstoppable.

Northern Scosglen:
21. Flooded Depths – Aspect of the Empowering Reaper (Necromancer) – Critical strikes from Sever have a chance to spawn a pool of Blight.
22. Calibel’s Mine – Aspect of the Relentless Armsmaster (Barbarian) – Increased fury generation with Walking Arsenal passive.
23. Howling Warren – Aspect of Arrow Storms (Rogue) – Marksman skills have a chance to create an Arrow Storm at the target location.
24. Wretched Delve – Aspect of Static Cling (Sorcerer) – Charged Bolts have a chance to be attracted to enemies and last longer.
25. Underroot – Aspect of the Expectant (General) – Attacking enemies with basic skills increases core skill damage.

Dry Steppes:

1. Seaside Descent – Aspect of Retaliation (Druid) – Core skills deal increased damage based on the amount of Fortify.
2. Dark Ravine – Aspect of Might (General) – Basic skills grant damage reduction.
3. Path of the Blind – Aspect of Bursting Bones…

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