Home Entertainment Latest Attack on the MCU’s Most Monotonous Convention Targets Jonathan Majors as Kang

Latest Attack on the MCU’s Most Monotonous Convention Targets Jonathan Majors as Kang

Marvel’s recent output clearly reflects a sense of complacency. The studio heavily relies on CGI, which permeates every aspect of production, including Jonathan Majors’ Kang suit.

Critics have voiced their dissatisfaction with Marvel’s creative choices, with one fan boldly stating their disappointment in Majors not actually wearing the suit in Ant-Man and the Wasp: Quantumania. “The distracting CGI used for Kang’s suit constantly pulls me out of the movie.” The repetitive use of nanotechnology has been a recurring complaint within the franchise. It loses its charm when it’s apparent that the actors aren’t wearing the suits themselves. “If Kang had a physical helmet, he would wear it more often, as it should be for his character.”

Other fans share the sentiment that CGI suits have become bothersome, and this issue extends beyond Majors’ character. Almost every hero and villain in modern Marvel movies don CGI suits in post-production. For some inexplicable reason, nanotech is now accessible to all.

“Replace Kang with everyone, and I’m in complete agreement.”

However, it’s not unreasonable for Kang to utilize nanotech given his origin in the 31st century. A Reddit user wisely mentioned this point.

“I don’t believe Kang would resort to a practical helmet. He is far too advanced for that. It’s akin to Tony Stark reverting to practical suits after discovering nano-tech.”

Nevertheless, the overuse of the nanotech trope has become tiresome. The constant removal of helmets diminishes the impact of pivotal moments. Kang’s dissolving helmet would be visually striking if he were the sole possessor of such technology. Unfortunately, it seems as though everyone in the Marvel Cinematic Universe has adopted this technology. Instead of appearing cool and futuristic, it suggests a lack of attention to detail and a disinterest in creating visually captivating films.

However, this issue runs deeper than mere laziness. Marvel heavily relies on CGI for nearly everything, largely due to last-minute decisions made by higher-ups at the studio. This often leads to the use of placeholder suits and props during filming. Additionally, VFX artists work under grueling conditions, burdened by unreasonable workloads and deadlines, resulting in subpar CGI.

Perhaps it’s time to eliminate the nanotech element. It may sound radical, but Marvel has previously dropped story elements such as Extremis from the MCU for over five years. Marvel could abandon the tiresome nanotech trope and give fans what they truly desire: tangible, physical suits.

 

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