Home Gaming I’m Still Obsessed With The Crazy Acrobatic Combat In This Overlooked JRPG

I’m Still Obsessed With The Crazy Acrobatic Combat In This Overlooked JRPG

Highlights

  • Resonance of Fate features an innovative combat system that involves running, jumping, and executing cinematic flips and trick-shots.
  • The game is set in a gritty, steampunk world known as the Basel, where a group of mercenaries called the Hunters fight against machines, mobs, and gremlins to survive.
  • Hero actions add excitement to the combat system, allowing for impressive moves and mobility.

Resonance of Fate, also known as End of Eternity in Japan, was originally released in 2010 and received favorable reviews. Despite its remaster in 2018, the game didn’t garner much attention. However, it deserves recognition for its unique and acrobatic combat system, which is one of the best I’ve encountered in a JRPG.

The game takes place in the Basel, a gritty and steampunk-like structure. The Basel serves as a massive air purifier that humanity inhabits due to severe pollution. In this world, your group of three mercenaries, known as the Hunters, must battle against scrap-heap machines, mobsters, and gremlins in order to make a living. Equipped with powerful firearms and consumables, the Hunters employ bold and daring methods that make their job an exhilarating experience.


The Hunters’ machine guns inflict significant “scratch damage,” which weakens enemies but doesn’t deliver fatal blows, while pistols deal direct damage but at a smaller scale. Grenades can cause direct damage over a wide area and potentially apply debuffs, while first aid is used to heal your party. Each member of your party can wield any of these options, but only two at a time.

Against weaker enemies, building up scratch damage and finishing them off with a pistol is usually sufficient. However, tougher fights require a balance of all equipment types within your party. But how does the game encourage you to effectively use all these tools? Through extravagant and over-the-top hero actions, which are the most captivating aspect of Resonance of Fate’s combat.

Hero actions allow you to perform a series of actions while dashing, consuming a resource called bezels. These bezels can be obtained by defeating enemies or breaking barriers known as shields. Hero actions offer immense power and mobility, but using bezels comes with risks. If any party member’s health reaches zero, it’s game over. However, consuming a bezel can prevent lethal damage.

You can also jump to alter the effects of your attacks. Jumping allows you to target multiple shields at once, whereas ground attacks focus on a single shield from a particular angle. However, jumping requires careful consideration, as it can lead to unintended consequences such as colliding with low ceilings.


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Jumping not only helps you avoid obstacles and create openings, but it also allows you to slam airborne enemies into the ground, adding extra impact to your attacks. However, jumping should be done thoughtfully, as it can have unintended consequences. Personally, I’ve often found myself enjoying the cinematic aerial assaults only to crash into a low ceiling.

If you execute a hero action perfectly between your two party members, you can initiate tri-attacks, which involve each party member performing a hero action in succession. These tri-attacks exemplify the connection and unity among the Hunters. During a tri-attack, each party member can perform multiple actions, resulting in more impactful attacks from different weapons and angles. I vividly remember using a grenade to demolish all of an enemy’s shields, launching them into the air with scratch damage, and finally finishing them off with a jumping pistol attack that sent them crashing to the ground.

Moments like these truly emphasize the synergy within the Hunter party and reward strategic planning. The combat system of Resonance of Fate offers a plethora of unique scenarios and strategies, deserving greater recognition.

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