Indeed, the game’s ability to both challenge and relax the player is remarkable. The clean, minimalistic visuals (which build brilliantly on the original game’s aesthetic) and glorious soundtrack (featuring contributions from DJ Ken Ishii, Danalogue and UNKLE) allow C-Smash VRS to attain an almost zen-like status. Online play elevates the experience even more; modes like Infinity – where you’re facing a constant stream of advancing blocks – are great fun when played in co-op with another person, while the competitive modes offer a wide variety of options to keep things fresh.
Playspace could be a potential issue with some players – we found ourselves hitting furniture on more than one occasion during the review period – but the option to play the game from a seated position solves this and also means it’s a more accessible game. Speaking of which, it’s also possible to toggle between left and right-handed controls, which is most welcome. Returning to the topic of space, because you’re not restricted by being tethered to a console, it’s much easier to find the ideal room within your house (or outside, if your WiFi reaches).
C-Smash VRS was lauded as one of PS VR2’s best games, and its shift to Quest 3 has only improved things; without having to worry about a cable attached to your headset, you can move more freely, giving the game a subtle yet significant boost in immersion. If you’re looking for a game which will give you a good workout and flood you with fine-tuned synesthesia, then you really need to check out C-Smash VRS.
Maria Malik is your guide to the immersive world of Virtual Reality (VR). With a passion for VR technology, she explores the latest VR headsets, applications, and experiences, providing readers with in-depth reviews, industry insights, and a glimpse into the future of virtual experiences.