Home Gaming Baldur’s Gate 3 – Rogue Class Guide

Baldur’s Gate 3 – Rogue Class Guide

The Baldur’s Gate 3 Rogue class offers a strategic approach for those who prefer stealthy, long-range or close-range attacks. With its ability to perform Bonus Actions and deal high single-target damage, the Rogue class is worth exploring. In this article, we will provide an in-depth overview of the class to help you reach your full potential.

Overview of the Baldur’s Gate 3 Rogue Class
The Rogue class excels when moving undetected between targets and efficiently eliminating them. We will guide you on how to utilize your Dexterity stat to its fullest potential, whether you prefer using bows or close-range weapons.

Rogues are particularly skilled in stealth, sleight of hand, and lockpicking. Having a Rogue in your party allows you to access chests and restricted areas. Outside of combat, Rogues shine in these areas, making them a valuable asset.

Summary of Rogue Class Features
Compared to other classes like the Monk, the Rogue class features are relatively straightforward, making them easy to understand early on. Unlike spellcasting classes, Rogues do not use magical abilities. Instead, their primary focus lies in dealing sneak attacks when they have an advantage or are in stealth.

Here are the two types of sneak attacks available to Rogues:
1. Sneak Attack (Melee): Deal additional damage to a target when you have an advantage against it. You can also use this attack if an ally is within 1.5m of the target and you do not have a disadvantage.
2. Sneak Attack (Ranged): Inflict extra damage to a target when you have an advantage against it. Similar to the melee attack, you can also use this attack if an ally is within 1.5m of the target and you do not have a disadvantage.

Proficiencies
Proficiencies in the Rogue class are largely determined by your race and sub-race selection. For Rogues, we recommend playing as a Wood Elf, Half-Elf, or Drow. These races provide light armor proficiency and weapon proficiencies in various simple and martial weapons. With a wide range of weapon options, you will have flexibility when it comes to selecting your preferred arsenal.

Your choice of background also impacts your skills. Criminal is an excellent choice for Rogues as it enhances your deception and stealth abilities.

Rogue Subclasses
Rogues have access to three subclasses: Thief, Arcane Trickster, and Assassin. Once you reach Level 3, you can choose which subclass to pursue. If you change your mind later, you can respec and switch subclasses.

1. Thief: Thief Rogues gain an additional Bonus Action through the Fast Hands Subclass Feature. This allows for more flexibility in combat, enabling you to mix attacks, stealth, and movement in various combinations.

2. Arcane Trickster: Arcane Trickster Rogues introduce magic into their repertoire by unlocking Cantrips and spells to complement their combat options. You gain access to Mage Hand, which grants you control over a spectral hand for performing extra tasks in and out of combat.

3. Assassin: Assassin Rogues excel in dealing high damage when acting first or catching enemies off guard. You automatically gain an advantage over foes who have not acted yet, and your attacks against surprised enemies become critical hits. Assassins aim to commence combat from the shadows, eliminating enemies before they can react.

Character Creation Picks
When creating your character, choosing a Wood Elf provides various beneficial race features, including:
– Keen Senses: Proficiency in Perception.
– Darkvision: Ability to see in the dark up to 12 meters.
– Fey Ancestry: Advantage on saving throws against being charmed, and immunity to sleep spells.
– Fleet of Foot: Increased movement speed by 1.5m.

These features enhance the Rogue’s abilities, allowing for increased movement to approach or disengage enemies and improving vision in dimly lit areas.

For Rogue backgrounds, Charlatan, Criminal, or Urchin are ideal choices, depending on your roleplaying preferences and desired proficiencies.

Best Abilities
During character creation, the game provides you with a well-balanced spread of ability points for your Rogue. If you have a specific build in mind, you can adjust these points accordingly. However, for a general Rogue build, the following ability point distribution is recommended:

Strength: 8
Dexterity: 17 – Defeating Auntie Ethel allows you to gain an additional ability point.
Constitution: 14
Intelligence: 13
Wisdom: 13
Charisma: 10

Dexterity should receive a +2 bonus, while the +1 bonus can go wherever you prefer. Leaving the +1 bonus in the default spot is also acceptable.

Conclusion
Baldur’s Gate 3 offers a rich gaming experience with various activities and secrets. As a Rogue, you can embark on an adventure that promises countless hours of gameplay. For more tips and guides, visit our BG3 guides hub. Please note that the products recommended in this article were selected independently by our editors. GameSpot may receive a share of the revenue from purchases made through the provided links.

 

Reference

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