The Apple Vision Pro is the company’s first foray into the XR industry. While most XR headsets focus on gaming being their primary use, the Vision Pro is more geared towards enhancing work productivity and passive media consumption.
Apple refers to its headset as a “spatial computer”. The company, much like Meta, wants XR to become the future of computing. A desire echoed in Alan Dye’s words after visionOS won the Black Pencil.
This new era of computing will redefine how we connect and create, and this award is a testament to the tight integration and care the design studio and engineering teams at Apple have invested into crafting a truly magical experience.
That move renewed interest in the XR industry from companies that had dabbled in XR in the past. Lenovo, for example, is now working on a productivity-focused XR device powered by Meta’s rebranded Horizon OS. Asus is also making a headset running on Meta’s OS. But its offering will be more performance-oriented.
Not the first Black Pencil Apple has earned
You can really tell this headset is made by Apple just by looking at its design.
- iMac (1999)
- Cinema Display (2000)
- Apple Pro Mouse (2001)
- iPad (2002)
- iPhone (2008)
- iMac (2008)
- Apple’s website (2010)
- iPad (2011)
Many familiar names are found on that list. Furthermore, the D&AD also named Apple the “best design studio” and “best brand” of the past 50 years all the way back in 2012. The iMac, iPad and iPhone — all of which won Black Pencil awards — are staple products of the company today.
An intuitive user experience
XR opens up a sea of fantastic possibilities. | Image credit — PhoneArena
In fact, the former head of Oculus seems to think it’s a bit too good: calling it an over-engineered devkit. Apple clearly wanted to impress the industry, but it ended up with a headset almost no average consumer can afford. Making it all the more necessary that the rumored Vision Pro 2 drastically cuts down the cost.
But for XR to really take off as a “new era of computing” the devices need to be as user-friendly as possible. Alan Dye believes that the Black Pencil award is proof Apple will excel at that.
Our goal has always been to create intuitive user experiences that blur the lines between hardware and software and reimagine how users interact with technology.
— Alan Dye, dezeen, May 2024
Bulky headsets are okay for gaming indoors, but not many consumers will want to wear one when out and about. Which is why I believe the next step is AR glasses. And thankfully, Meta is already working on a pair named Project Nazare.
Google also showed off a demo of a pair of AI-powered AR smart glasses at Google I/O 2024. So the industry is at least starting to move in the direction I think it needs to.
Will Apple eventually make a pair of AR glasses of its own? I guess we’ll know in a few years. I’m just glad the XR world is getting more attention. Because I truly believe VR games are the future of gaming.
Maria Malik is your guide to the immersive world of Virtual Reality (VR). With a passion for VR technology, she explores the latest VR headsets, applications, and experiences, providing readers with in-depth reviews, industry insights, and a glimpse into the future of virtual experiences.