Resident Evil 2 Remake to Launch on January 25, 2019


Breaking the usual stereotype RE2 (Resident Evil 2) game would be launched with all new and not only as a remake. No doubt that it would be a new version in the line of the earlier one but Capcom has braved after 20 years to rebuild Resident Evil 2. After getting an encouraging response from fan and critics for RE2 and to recreate something which was legendary and way ahead of its time two decades ago was a challenging task as it comes with high level of expectation.

After Resident Evil 1, that was released in 1998 to develop something which claimed Best of Show award at E3 2018 creates curiosity that the developers have worked to the keep the fans still devoted and eagerly waiting for the launch.  Resident Evil 2 is currently scheduled to release on January 25, 2019, for PC, PlayStation 4, and Xbox One.

The Resident Evil 2 remake plays from a third-person over-the-shoulder perspective because the team wanted the experience of playing the game to be “intimately terrifying in nature, to have up-close and personal zombie encounters that you can only get with that kind of view. The primary location of the Racoon City Police department remains the same with a modern touch while few areas are darker and require Leon to carry a torch and loading screen doors have vanished. The progression has been slightly changed to break the memories.

The game maker producers Tsuyoshi Kanda and Yoshiaki Hirabayashi revealed that to redevelop the game was tough as graphics weren’t photorealistic 20 years ago due to which the developers were able to “get away with a lot of things.”

Yoshiaki Hirabayashi revealed said, “It was tricky to do without changing the game’s tone a lot. We’re competing with people’s memories with this game, too, and that’s really hard. Trying to make a convincing scene where a human-sized character – a guy with a knife – is taking on an alligator – that’s really silly. People don’t remember it as silly because the whole game was groundbreaking at the time, but that moment was ridiculous. It was a difficult process for us, making that work today.”

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