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Ranking Every Mini Game in Pokemon Stadium

Originally launched on the Nintendo 64, Pokémon Stadium was an innovative spin-off of the beloved RPG franchise that brought the first 151 Pokémon to your home console. This game introduced various engaging game modes, including a tournament mode, free battle mode, and a challenging gym leader challenge tower. It even allowed players to transfer their Pokémon from the original Red, Blue, and Yellow versions. And let’s not forget about the standout feature of the game: the Kids Club. This delightful mode offered nine whimsical mini-games that could be enjoyed with up to three friends, reminiscent of the beloved Mario Party series. With the recent release of Pokémon Stadium on the Switch, we present to you a comprehensive ranking of all the memorable mini-games that this spin-off title had to offer.

9. Dig! Dig! Dig!
Button mashing has always been a staple in party games, and Pokémon Stadium’s Dig! Dig! Dig! provides just that. By alternating between the L and R buttons, you can assist a Sandshrew in digging a hole deep enough to reach water. If successful, you’re rewarded with the sight of Sandshrew riding the water spout back to the surface. While the game introduces a nuance where pressing the same button consecutively halts the digging, it fails to truly stand out among the other mini-games.

8. Thundering Dynamo
Similar to its predecessor, Thundering Dynamo also relies on frantic button pressing. However, this time, you control a Pikachu or Voltorb, charging a machine in the background. The machine’s color-changing light bulb corresponds to a button on your controller that needs to be pressed. This game presents a reflex test and adds a layer of difficulty with the color-changing mechanic, but it ultimately lacks the excitement factor to make it standout further.

7. Magikarp’s Splash
Compared to the other button-mashing games, Magikarp’s Splash offers a delightful surprise. In this mini-game, you embody a Magikarp counting its splashes. However, each splash must be high enough to hit the floating counter, much like performing chin-ups and going above the bar. Accomplishing this requires repeatedly hitting the A button. While the game mechanics remain simple, the joy lies in the cacophony of Magikarp’s own name and confused groaning. It’s an experience that demands to be heard firsthand.

6. Ekans’ Hoop Hurl
Imagine a carnival game of ring-toss, but the bottles disappear and reappear like a game of whack-a-mole. That’s precisely what Ekans’ Hoop Hurl offers. By using the D-pad to aim and the control stick to launch, you must hurl Ekans at elusive Diglett. The only indicator you have is the subtle difference in the angle of Ekans at the bottom of your screen. It’s a challenging game that becomes even more enjoyable due to its element of surprise.

5. Run, Rattata, Run
Run, Rattata, Run combines the controls of the previous games. Continuously hitting the A button makes Rattata run on a treadmill, while the D-pad allows you to navigate obstacles. Despite its simplicity, this mini-game demands precision and quick reflexes, especially since the camera continuously rotates throughout the match. The gratification of a race to the finish line enhances the overall enjoyment.

4. Rock Harden
This mini-game recreates an iconic anime moment where Ash’s Metapod battles another Metapod using only the “Harden” move. As boulders and rocks rain from the sky, you must time your harden ability to avoid getting squished. The intensity arises from the stamina bar, which decreases when you harden and further depletes when you get squished. This game showcases the unexpected thrill of playing as a seemingly immobile Pokémon, such as Metapod or Kakuna.

3. Snore War
In Snore War, timing is everything. You embody a Drowzee trying to hypnotize other Drowzee into falling asleep before you do. A pendulum serves as the focal point for hypnosis between the four Drowzee. Pressing the A button when the pendulum aligns with the red needle determines success. As the game progresses, the pendulum swings faster, leading to thrilling moments where all Drowzee gradually succumb to sleep. It is the kind of game that warrants multiple rematches.

2. Clefairy Says
When it comes to the game of Simon Says, Clefairy reigns supreme. Clefairy Says replicates the classic game within the Pokémon universe. A lead Clefairy instructs a dance class, and you must replicate its moves using the D-pad. With each round, the move combinations become increasingly challenging. Be warned, though, as Clefairy won’t hesitate to whack you on the head with a rubber mallet if you make a mistake. With only five strikes allowed, the pressure mounts as you try to remember multiple inputs within a short timeframe. It’s undoubtedly the most exhilarating mini-game, thanks to its demanding nature.

1. Sushi-Go-Round
Undoubtedly the most iconic and enjoyable game in the Kids Club, Sushi-Go-Round involves playing as Lickitung in a sushi restaurant, aiming to spend the most money. Unlike its counterparts, this game demands not just button presses and timing but also strategic decision-making. Each piece of sushi comes with a price tag, and your goal is to select the sushi with the highest value. This mini-game provides the most freedom of movement compared to the rest, allowing players to hinder and outwit their opponents. The addition of outstanding sound design and visual comedy sets it apart, making Sushi-Go-Round the undeniable highlight of Pokémon Stadium’s mini-games.

As we traverse the world of Pokémon Stadium, it’s heartwarming to see the creativity and ingenuity on display in these mini-games. Each one offers a unique experience that adds depth and enjoyment to this classic spin-off title. So, grab your friends and immerse yourself in the nostalgic magic of Pokémon Stadium once again.

 

Reference

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