The latest Alan Wake II update introduced a new version of NVIDIA DLSS 3.5 Ray Reconstruction, which seems to introduce considerable improvements in the only other game that supports it, Cyberpunk 2077.
Version 126.96.36.199, which can be found inside Alan Wake’s II files after the game has been updated to the latest version or here, significantly improves Cyberpunk 2077, as it reduces ghosting and shimmering issues, although some still persist. You can check out the game by CD Projekt Red running with the latest DLSS Ray Reconstruction version below, courtesy of Robbie Khan.
As mentioned above, only Alan Wake II and Cyberpunk 2077 currently support NVIDIA DLSS Ray Reconstruction, the latter only with Path Tracing Overdrive Mode enabled, but more titles will support the technology in the future. The Nintendo Switch 2 is also rumored to support it, which would make it the console with the best ray tracing capabilities, which isn’t really all that surprising considering how AMD is lagging behind NVIDIA in this regard.
You can learn more about NVIDIA DLSS Ray Reconstruction, which is part of the 3.5 version of the upscaling technology, by going here. Unlike the other major DLSS 3 feature, Frame Generation, Ray Reconstruction can also be used with RTX 2000 and 3000 series GPUs.
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Eugen Boglaru is an AI aficionado covering the fascinating and rapidly advancing field of Artificial Intelligence. From machine learning breakthroughs to ethical considerations, Eugen provides readers with a deep dive into the world of AI, demystifying complex concepts and exploring the transformative impact of intelligent technologies.