Nvidia Announced Turing-Based Quadro RTX GPUs with dedicated ray-tracing hardware


Nvidia launched its new Turing architecture at Siggraph 2018 and announced three new pro-oriented workstation graphics cards in its Quadro family, dubbed as the Turing-based Quadro RTX the “world’s first ray-tracing GPU” company claims it is the biggest leap since the company introduced CUDA in 2006.

The advanced technique ‘Ray tracing’ is new on the arena and is a way to render light and shadows more realistically in a computer-generated scene. Nvidia said that Turing features new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible. Turing can render graphics six times faster than their Pascal-based chipsets, and plans to offer three new graphics cards based on it in the fourth quarter: the Quadro RTX 8000, the Quadro RTX 6000 and the Quadro RTX 5000 GPUs.

Intended for high-end professional use not for gaming the Quadro RTX the flagship Quadro RTX 8000 will cost $10,000 and for that one would get massive GPU with 48GB of new GDDR6 memory, 4,608 CUDA cores, and 576 Tensor cores. With the new product, Nvidia clocks its ray tracing capabilities at 10 gigarays a second, with more general performance at 16 teraflops.

The chief executive of Nvidia Jensen Huang, announced the rollout of the company’s first chipsets based on its Turing architecture, which will be in a line of products meant for use in designing games and other content. Earlier in March, Huang showed off real-time ray tracing using Nvidia GPU technology in a CGI “Star Wars” clip expressly made for the demonstration at the company’s GPU Technology Conference.

“Turing is Nvidia’s most important innovation in computer graphics in more than a decade,” said Huang on Monday at the annual Siggraph conference in Vancouver, Canada. “Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment, and more interactive experiences. The arrival of real-time ray tracing is the Holy Grail of our industry.”

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