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Mortal Kombat 11 Fatalities and Brutalities

Mortal Kombat is undoubtedly the best fighting game franchise in the gaming world. Mortal Kombat 11 is the most recent update to the franchise, which brings a new gameplay with hundreds of exciting features to play and explore on a respective console. The new Mortal Kombat 11 brings new brutalities and fatalities with new twists and turns.
Here we will show you the newest fatalities and brutalities of the game which are available for the characters of the game. These characters have special power and abilities to perform in the gameplay and these brutalities of the characters offer unique power to the characters.
The game has been released on April 23rd for various gaming platforms such as Xbox One, PlayStation 4, PC and Nintendo’s Switch consoles.
The return of fatalities enables each character to use two finishers to end the game with a big victory. One of the finisher will be locked in the game and you have to unlock it by spending the in-app currencies. You have to collect the currencies lying everywhere in the playground of the game which will help you to unlock such useful items.
You can also unlock various gears, extra moves, new weapons and many other more items using such items. Here, we have enlisted all the krypt chest which can help you to find second fatalities which is locked by default. You can discover and make use of the krypt chest for the same.
To unlock the fatalities, you need to be on the right location. Make sure you spend enough time in pressing the useful buttons to unlock the items. Make sure you press the buttons simultaneously with medium pace, else the system will not consider your clicks and you will never be able to unlock the fatalities in the game.
The game includes a number of hidden fatalities and brutalities which you need to unlock yourself within the game. Here we have enlisted all the fatalities and brutalities which are available in the new Mortal Kombat 11 game. Let’s get on to the list now!

Mortal Kombat 11: Fatalities and Brutalities

Frost Fatalities

Ice Sculpture (Close) – Forward, Back, Down, Square

Frost Brutalities

Bleeding Out – Have core overload active, and land a final hit via the Winter Winds Kombo (Back + Triangle, Triangle)

Johnny Cage Fatalities

Mr. Cage’s Neighborhood (Close) – Forward, Back, Down, Down, Circle

Johnny Cage Brutalities

The Award Goes To – Final hit has to come via a Toward Throw (Forward + L1/LB)

Sonya Blade Fatalities

To The Choppa (Mid) – Down, Forward, Back, Triangle

Sonya Blade Brutalities

Popping Heads – Final hit has to come via a Toward Throw (Forward + L1/LB)

Cassie Cage Fatalities

I <3 U (Mid) – Down, Down, Forward, Circle

Cassie Cage Brutalities

Make It Pop – Final hit has to come via a Toward Throw (Forward + L1/LB)

Jax Briggs Fatalities

Coming In Hot (Close) – Forward, Down, Forward, X

Jax Briggs Brutalities

Slow Clap – Final hit has to come via Lethal Clap (Down, Back, Square)

Scorpion Fatalities

You’re Next (Far) – Back, Down, Down, Square

Scorpion Brutalities

Spine Ripper – Final hit must come from a Back Throw (L1/LB)
Crispy – Final hit must come from Demon Breath (Down, Forward, X)

Noob Saibot Fatalities

Double Trouble (Mid) – Back, Forward, Back, Forward, Circle

Noob Saibot Brutalities

Decapper: Final hit has to come via a Back Throw (L1/LB)

Baraka Fatalities

Food For Thought (Close) – Back, Down, Back, Triangle

Baraka Brutalities

Nom Nom – Final hit has to come via a Toward Throw (Forward + L1/LB)

Raiden Fatalities

Alternating Current (Mid) – Back, Down, Back, Square

Raiden Brutalities

Zap Zap – Final hit has to come via a Toward Throw (Forward + L1/LB)

Jacqui Briggs Fatalities

Spider Mines (Mid) – Forward, Back, Forward, X

Jacqui Briggs Brutalities

Next Level Shit – Final hit must come from Bionic Dash (Back, Forward, Triangle)

Sub-Zero Fatalities

Ice-Cutioner (Mid) – Back, Forward, Back, Triangle

Sub-Zero Brutalities

Off With Your Head – Final hit has to come via an amplified slide (Back, Forward, X, R1

Kano Fatalities

Last Dance (Close) – Forward, Down, Down, Square

Kano Brutalities

Not Lookin’ Good – Final hit has to come via a Back Throw (L1/LB)

Kabal Fatalities

Road Rash (Mid) – Back, Forward, Down, Forward, X

Kabal Brutalities

Spin Me Right Round – Final hit has to come via a Nomad Dash (Back, Forward, X)

Liu Kang Fatalities

Burn Out (Close) – Down, Back, Down, Forward, Square

Liu Kang Brutalities

One Inch Death Strike – Final hit must come via a Dragon Parry (Down, Back, X)

Kitana Fatalities

Gore-Nado (Mid) – Down, Down, Down, Down, Triangle

Kitana Brutalities

Punished – Final hit has to come via a Square Wave (Back, Forward, X)

Kung Lao Fatalities

Headed Nowhere (Close) – Down, Forward, Back, Down, Triangle

Kung Lao Brutalities

Not Holding Back – Final hit has to come via a Back Throw (L1/LB)

Jade Fatalities

Bow Before Me (Anywhere) – Down, Down, Forward, Down, Circle

Jade Brutalities

Flawless – Final hit has to come via a Toward Throw (Forward + L1/LB)

Skarlet Fatalities

Bloody Mess (Mid) – Forward, Back, Down, X

Skarlet Brutalities

Melted – Final hit must come via a Blood Ball (Down, Back, Triangle)

Erron Black Fatalities

Melted (Mid) – Down, Down, Down, Square

Erron Black Brutalities

Is Something Burning? – Final hit must come via TNT Toss (Down, Back, Square)

D’Vorah Fatalities

New Species (Close) – Back, Forward, Back, X

D’Vorah Brutalities

Buggin’ Out – Final hit has to come via a Toward Throw (Forward + L1/LB)

Kotal Khan Fatalities

Totem Sacrifice (Close) – Back, Forward, Back, Forward, Square

Kotal Khan Brutalities

Back Stabber – Final hit must come from a Back Throw (L1/LB)

Geras Fatalities

Phasing Through Time (Anywhere) – Back, Down, Down, X

Geras Brutalities

Sinking Feeling – Final hit must come from Quick Sand (Down, Back, Square)

Kollector Fatalities

For the Kollection (Close) – Down, Down, Down, Down, Circle

Kollector Brutalities

Should Have Paid – Final hit must come from a Back Throw (L1/LB)

Cetrion Fatalities

Maintaining Balance (Mid) – Back, Down, Forward, Down, Circle

Cetrion Brutalities

Splitting Apart – Final hit has to come via a Toward Throw (Forward + L1/LB)
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