Meet the indie developer teaching thousands how to make games through YouTube


As if making video games wasn’t already tough, several studios were forced to adapt earlier this year when in-office working screeched to a halt worldwide. Games were delayed, production schedules reshuffled, and creative teams everywhere had to get used to working from home. For a select few, however, nothing much changed at all. Because while being an indie developer incurs its own set of risks, it also sees you well-equipped for staying productive in a global pandemic. Who knew?

Thomas Brush, Atmos Games founder and the creator behind delectably dark 2D platformers like Pinstripe and more recently Neversong, is a good example of this. 

He admits that there have been challenges both personal and financial, but is overall proud of where his decade-long development journey has taken him: “My little section of the games industry has actually been going really well because, quite honestly, I think people are just playing more games these days. It makes sense.”

(Image credit: Atmos Games)

Neversong launched on Steam back in May to positive reviews, eventually receiving a console port in July with little to no hiccups. And while Thomas Brush did have a development partner in Serenity Forge to help get the latter over the finish line during lockdown, every game he’s made so far has largely been the efforts of just himself. 

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