Cloud-based XR streaming is a big story to come out of NVIDIA GTC 2024. To empower workers with Omniverse digital twin creation and immersive collaboration, NVIDIA is introducing CloudXR APIs and Graphics Delivery Network (GDN) frameworks to democratise XR content creation for use cases such as warehouse and automotive design and notably allowing headsets such as the Apple Vision Pro to run the service.
HoloLight is an XR streaming service that allows enterprise end users to access VR and AR applications across the cloud and local servers with lossless real-time functionality. HoloLight is at NVIDIA GTC 2024 to announce that its Hub solution will be integrated into the Omniverse package.
“We see more and more interest in topics like CloudXR,” Susanne Haspinger, the COO & Co-founder of HoloLight, noted during the event. Haspinger also explained that for HoloLight, “CloudXR means a lot,” Haspinger said that the HoloLight platform is compatible and connected with CloudXR – “For us, it’s a huge topic,” they remarked.
Haspinger also added
The two big trends are GenAI and spatial computing. They would be a natural match, but how to get GenAI to a spatial computing device is a big issue because you need a lot of computing power. Remote rendering streaming platforms, like HoloLight, enables GenAI use cases to be directly streamed into XR devices.
Providing Enterprise with an XR Streaming Platform
Susanne noted how the HoloLight service is hardware-independent, further improving accessibility for workplace XR solutions by continuing to remove hardware hurdles.
Haspinger said:
We are completely hardware-independent and also cross-platform. But we focus mainly on HMDs. So we have the typical devices like HoloLens, Meta Quest 2, Magic Leap, and Lenovo VRX, but also tablets running on iOS, for example, as an easy introduction – but our main focus is the HMDs.
Moreover, Haspinger explained how enterprise clients are starting to understand the struggles of implementing XR solutions. Therefore, HoloLight is reaching new clients who need the firm’s help, providing seamlessly streamed spatial solutions.
Haspinger concluded:
Most enterprises know quite well the struggles of XR applications and their integration into daily work and their infrastructure. That’s exactly where we come in. Instead of putting everything on single devices and dealing with the limitations of the processing power, reducing data and dealing with the security concerns of putting data on devices. Most eneterprises are quite happy to have a situation where they host everything [on the cloud].
HoloLight is on a rocket ship, shooting its solution ahead of the pack. With a history of providing XR streaming solutions, the firm is in a strong position as more industrial clients understand the need for cloud-based immersive services.
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Wanda Parisien is a computing expert who navigates the vast landscape of hardware and software. With a focus on computer technology, software development, and industry trends, Wanda delivers informative content, tutorials, and analyses to keep readers updated on the latest in the world of computing.