First Overwatch PTR patch of 2019 includes several changes for D.Va, Reaper, and Brigitte


Recently in the past week, it was announced by Jeff Kaplan, Game Director of Overwatch on the official Overwatch forums that a new update is going to be rolling sometime in the next week. And fortunately, the update has rolled out for the players to check out all the changes that are made till now.

The released update related to both Brigitte and D.Va is gonna please players as players have been looking over to this update from the past few weeks. While on the other hand, Reaper has gotten some changes which will help him to compete with other characters in the listing.

There have been several major changes have been made in this patch regarding damage reduction from armor, rally, defense matrix and with Reaping.

At first, the damage reduction from the armor of all the Heroes has been reduced from -5 to -3. This clearly indicates that it will be easier for Brigitte to kill heavily armored enemies like Reinhardt or any other enemies when she is using her Ultimate.

The second changes will be seen with Brigitte’s ultimate Rally. The maximum time of Rally has been bounded for 30 seconds as it was being difficult for her to deal through the damages for her armor before she can renew her Ultimate again. Looking over to this issue, the developers have shortened this time for 30 seconds.

Another change which will be observed in this patch is regarding the Defence Matrix.  The cooldown time of D.Va for her Defence Matrix has been increased from one second to two. This change is marked as a big change as the difference of one second may become the border between your matrix to be taken on time to stop the damage.

This should be noted that the changes will be rolling out in this patch is available for testing only on PTR. Soon, it will be available on all other platforms also like PlayStation 4 and Xbox One. But for now, it has been exclusively available on PTR.

Check out the full patch notes below:

Overwatch PTR Patch Notes – January 7, 2019

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback 5 or PTR Bug Report 1 forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.



  • Damage reduction from armor reduced from -5 to -3

Developer Comments: Before this change armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be mostly noticeable on heroes that fire quickly or in a burst of shots (such as shotguns), and which do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armor, up from 14, an increase of 15%. Armor was a bit too strong overall, especially when being healed quickly and often. This change will help more heroes fight against higher armored enemies.


  • Rally

    • Now has a maximum duration of 30 seconds

Developer Comments: Sometimes Rally could cause a snowballing effect where it was too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change puts a cap on how long her Rally effect can last to make it a bit more manageable in those situations.


  • Defense Matrix

    • Cooldown increased from 1 second to 2 seconds

Developer Comments: This change allows D.Va’s enemies to try to play around her Defense Matrix by increasing its downtime between uses.


  • The Reaping

    • Life steal increased from 30% to 50% of damage dealt

Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.

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