BioWare has confirmed the Dragon Age: Dreadwolf team has completed its Alpha milestone, meaning that, while there’s still a lot of work and polish to go, the upcoming RPG is now playable from start to finish.
In a post on the Electronic Arts website, General Manager Gary McKay explained that this milestone means the studio is now free to iterate on this playable version of Dreadwolf and is focusing its efforts on visual fidelity and iterating on gameplay features in place.
The team is also using the playable build to assess the game’s narrative cohesion, player progression, and the relationships the main character will build with others in the Dragon Age world.
Alongside all of this, McKay says the BioWare team hopes to be more communicative in the coming months now that the game has taken on a definitive shape.
“The Alpha milestone is an extremely important one for us, but there’s more work to be done,” McKay says. “We also want to continue being transparent with you, our community, and keep you up to date on what we’re crafting. Hopefully you’ve been enjoying our development updates on Dreadwolf this year as we’ll be looking to share more in the future.”
Dragon Age: Dreadwolf was first announced in 2018, but wasn’t publicly given a title until earlier this year in June. The title refers to a moniker given to Solas, a party member turned villain from 2014’s Dragon Age: Inquisition, whose story was further explored in that game’s final DLC Trespasser.
More recently, BioWare has been teasing the story through written lore-like codex entries that make reference to long-time figures such as Brother Genitivi, who appeared in Dragon Age: Origins.
Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077, and covered the entirety of the Dragon Age series back in 2020. It’s like, 47 episodes. Listen to it!