‘Dota 2’ gets livelier with year-round updates and a war against ‘smurfs’


The company also hopes to keep players coming back by cutting down on toxic behavior. It’s using improved detection systems to separate “smurf” accounts (ones created by high-rank players to artificially inflate their win stats) from the usual matchmaking pool. Smurfs are now “much more likely” to match only against other smurfs, preventing them from ruining games for genuine rookies.

There’s similar action against booster accounts (those created solely to help the ranking of others). On top of better detection, Valve has ramped up both the volume of booster bans and now has systems in place to keep banning boosters. The company banned over 14,000 accounts in the past 30 days.

There will be a new “Overwatch style” approach to curb toxicity inside games, Valve said, although details would have to wait.

Other tweaks focus on Dota Plus. Subscribers can buy new treasures using shards (which you can earn through a new set of quests), while Battle Pass features like chat wheel sounds and additional game breakdowns have moved to Plus. Guilds are seeing some refinements as well. Valve has axed guild levels in favor of a leaderboard, with positions determining your perks. Guild points will decay to give newcomers a chance to catch up.

There’s no telling whether or not this will be enough to fend off rivals like League of Legends. If nothing else, this is an acknowledgment that many online gamers expect a steady stream of fresh content rather than one or two monolithic additions.

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