Diablo 4 patch 1.1.1 brings Sorceress and Barbarians much needed buffs, makes Legendaries more common

Blizzard appears to be steering Diablo 4 in the right direction after the disappointing pre-Season 1 patch, which left players frustrated with its excessive nerfs and deliberate slowdowns in certain areas of the game.

However, there is good news on the horizon as we now have the complete list of changes coming in patch 1.1.1. While Blizzard had previously given a glimpse of some high-level changes, the full change log has finally been unveiled. Patch 1.1.1 is set to release on Tuesday, August 8.

The highlight of this new patch is undoubtedly the buffs. All classes will become more powerful and durable, with a special emphasis on Barbarians and Sorcerers. You can find the complete list of changes on the Blizzard blog, but in summary, Sorcerers will see improved late-game survival, while Barbarians will experience a boost in Fury generation from Basic Skills.

While the goal is to make all players feel stronger, Blizzard also wants to increase the challenge posed by bosses. They want to avoid bosses becoming too easy to defeat in dungeons. To address this, patch 1.1.1 will increase the HP of bosses level 60 and above. The increase is 50% for level 80, 100% for level 100, 120% for level 120, and 150% for level 150. Additionally, the density of monsters in Nightmare Dungeons and Helltide will be increased.

Patch 1.1.1 also brings welcome improvements to the drop rates for Legendary items. Bosses level 35 and higher will now guarantee a Legendary item drop. Treasure Goblins will now drop Legendary items 100% of the time from level 15 and beyond, with an increased chance from levels 6 to 14. Legion Events are also expected to yield more Legendaries, guaranteeing one at level 35 and beyond.

As promised, players will be able to purchase an additional Stash tab after the patch’s release, and Elixirs will now stack up to 99. The cost of refunding Skill and Paragon Points will also be reduced, with a maximum discount of 40% at level 100, increasing based on the player’s level (up from 12%).

Below, we have compiled some of the other notable changes in the patch.

General gameplay:

  • Fixed an issue where the speed increase from the Spur skill while mounted was slower on controllers compared to keyboard and mouse.
  • Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
  • Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses when wearing stat-boosting gear.
  • Fixed an issue where continuously enchanting an item could result in repeated appearance of the same stat in subsequent re-rolls.
  • Fixed an issue where post-death damaging effects ignored the damage reduction from close or distant enemies’ stats.
  • Fixed an issue where mounting your steed while moving would result in erratic behavior on console platforms.

Monsters:

  • Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
  • Fixed an issue where Tusked Charger enemies could still damage the player after dying.
  • Fixed an issue where the Corpse Spawn enemy wouldn’t attack the player.
  • Fixed an issue where the Mahjoob monster was unintentionally more difficult to defeat.

Season of the Malignant:

  • Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
  • Fixed an issue where the Dark Dance malignant power could mistakenly apply effects that occur when the player deals damage, as if the player were damaging themselves.
  • Fixed an issue where the Invoker of Varshan recipe could be lost.
  • Fixed an issue where the Barber malignant power would absorb damage from all players, not just the player equipping it.
  • Fixed an issue where the Urn of Bargaining season blessing was increasing enchant costs for items.
  • Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
  • Fixed an issue where effects that build up from dealing damage, such as Rogue’s Inner Sight, wouldn’t properly accumulate while the effect from the Barber Malignant Heart was active.

UI:

  • Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
  • Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
  • Fixed an issue where the tooltip would display the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed.
  • Fixed multiple issues with inconsistent text descriptions in Shop Bundles.
  • Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
  • Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
  • Fixed an issue where the tooltip for Battlepass emotes would inaccurately describe them as Shop emotes instead of Seasonal emotes.
  • Fixed an issue where the Coldiron Aegis displayed as supporting all classes, despite not all classes being able to use shields.
  • Fixed an issue where the timer for Whispers could be displayed incorrectly.
  • Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
  • Fixed multiple localization issues.
  • Fixed an issue where the button highlights for controllers would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
  • Fixed an issue where the Hero list couldn’t be re-ordered.
  • Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to the location of their corpse.
  • Fixed an issue where quest markers would display incorrectly if the player left and returned to the area during the Answers in the Ashes quest.
  • Fixed an issue where Mount Armor and Trophies wouldn’t update when selecting other Mounts in the Stable Master Vendor menu.
  • Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
  • Fixed an issue where the Battle Pass interface wouldn’t properly navigate to the appropriate tier after tier skipping.
  • Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.

 

Reference

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