David Cage Isn’t a Fan of the Xbox Series S, Assumes “Most Developers Will Focus on the Lower-End Version”

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He’s “really not a big fan of this situation.”

David Cage has surfaced again, this time in an interview with Wccftech where he expresses his concerns over the next-generation Xbox Series S which is the lower-spec console in comparison to its superior, the Xbox Series X. It seems that Cage seems to believe that having two versions of the Xbox will be a confusing feat for both developers and consumers.

David Cage, CEO of Quantic Dream, the studio that has been under investigation for sexual misconduct claims, spoke to Wccftech saying, “Many developers prefer consoles to PC because on consoles you only have to deal with one hardware, whereas on PC there are so many configurations, graphic cards, drivers, controllers, etc. that makes the development much more complex.”

He details that, “When a manufacturer offers two consoles with different specs, there is a strong chance that most developers will focus on the lower-end version,” and says that he’s “really not a big fan of this situation.” Cage confesses that he sees the appeal for having a cheaper console available, but thinks that “it is confusing for developers, but also for players,”.

Last year, DualShockers spoke to Cage about next-generation consoles and he said, “More power means more toys to play with, but also more complex and longer development cycles, and of course, bigger budgets.” He said that he was worried about “middle-range developers” producing games for the consoles because, “there may only be room for big franchises, because they will be the most able to recoup their massive dev budgets”

Quantic Dreams last year came to the end of its exclusive relationship with PlayStation and saw Detroit: Become Human, Beyond: Two Souls, and Heavy Rain arrive on PC. The studio has also told us that it has intentions to become a multiplatform developer.

Ending the discussion on that topic with Wccftech, Cage says, referring to Quantic Dreams, “we develop our own technology and engines, we are determined to optimize our titles for each platform. Being now a PC developer, we are implementing scalable features based on the platform, which is very helpful to highlight what the hardware has best to offer.”

VGC does bring up PlayStation, reminding us that PlayStation considered a low-budget PS5, but CEO Jim Ryan claimed, “reduced spec console is something that has not had great results in the past,” and that ““Based on our research, it’s clear that people who buy a game console want to continue using it for four, five, six or even seven years,”.

VGC also highlights others who have concerns about the Xbox Series S, with id Software’s Axel Gneiting saying in a now-deleted tweet, “really bummed about this RAM situation on the Series S”.  Remedy’s technical producer, Sasan Sepehr also has concerns as a Technical Producer. However, Team Blur Games’ design lead, Gavin Stevens said when responding about the Series S holding back next-generation gaming, “No. No it’s not, and anybody with even a little experience will tell you as such,”.

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